SCIENCE & MATHS

Momentum & Impulse

Momentum p = mv for any variable, impulse J = FΔt = Δp with the average collision force, and 1-D collisions from elastic to perfectly inelastic.

Momentum, the impulse and the average force over the contact time, and for a collision the velocities after, the total momentum before and after, and the kinetic energy lost to heat and deformation.

Example: A 0.145 kg ball at 40 m/s returned at 50 m/s takes −13.05 N·s of impulse; over 0.7 ms of contact that is 18.6 kN. A 1 200 kg car at 15 m/s hitting an 800 kg car at −10 m/s ends at 5 m/s.

v0.1.0 · last reviewed 22 September 2026
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Momentum is conserved.
Energy usually is not.

The three relations, how a collision is solved, and what the coefficient of restitution is.

Momentum and impulse

Momentum is p = m·v, a vector: the sign carries the direction along the line of motion. Impulse is the change in it, J = Δp = m(v₂ − v₁), and it equals the force multiplied by the time it acts, J = F·Δt. That last identity is the useful one: for a given change in momentum, a longer contact time means a smaller force, which is the whole principle behind crumple zones, airbags, catching nets and bending your knees on landing. The force reported is the average over the contact; the peak in a real impact is higher.

Collisions

In a one-dimensional collision with no outside force, momentum is conserved: m₁v₁ + m₂v₂ is the same before and after. That alone is not enough to find two unknown velocities, so a second equation is needed — the coefficient of restitution e = (v₂′ − v₁′) ÷ (v₁ − v₂), which is 1 for a perfectly elastic collision, 0 when the bodies stick together, and between for everything real. The page solves both equations together: v₁′ = (m₁v₁ + m₂v₂ + m₂e(v₂ − v₁)) ÷ (m₁ + m₂), and the mirror image for v₂′.

Where the energy goes

Kinetic energy is conserved only when e = 1. Otherwise the difference leaves as heat, sound and permanent deformation — 86 % of it in a typical head-on car collision, which is exactly what a car is designed to do. The restitution coefficient is a measured property of the two materials and speeds, not something derivable: about 0.9 for a superball, near 0 for putty. Rotation, friction and two-dimensional geometry are outside this page. Nothing leaves the browser; the same four anonymous usage counts as the rest of the site apply.

SOURCES

  • p = m·v; J = F·Δt = Δp = m(v₂ − v₁); 1-D collision with coefficient of restitution e: v₁′ = (m₁v₁ + m₂v₂ + m₂e(v₂ − v₁)) ÷ (m₁ + m₂), momentum conserved, kinetic energy only when e = 1

Last reviewed 22 September 2026. How results are checked: How we verify.